You still need the data files to play either game, just like many other updated open source game engines. Many of those homemade ports have been abandoned as of now and are far from being complete. Yesterday, build v1.2.0-beta.1 (and a quick fix with beta.2) went up and the major addition here is a new 3D renderer which uses OpenGL on the backend keeping it nicely Linux compatible. Some copies of the game provided a Command Control Gravis Gamepad. Some other requests, in a future update would be a 32bit renderer under D3D9/D3D11/OpenGL/Vulkan, Trilinear+Anisotropic filtering, 6xBRz sprite scaling and HD texture support. Pack 2.0 includes OpenGL ports for both Rott and Blake Stone with its addon, new menu, where you can choose between ports and DosBox, install official Blake Stone patch 3.0 and launch three official Rott's map packs (HUNT Begins, You and Spray, and Wolf3D) without poking around with the … 3. BStone adds in features like high resolution vanilla rendering, 3D-rendering,customizable controls and separate volume controls for sound effects and music. Also added in this release are menu options to control both video mode and texturing, with a new texture upscale filter (xBRZ). BStone, a source port for Blake Stone: Aliens of Gold and Planet Strike adds a new OpenGL renderer By Liam Dawe - 18 March 2020 at 11:04 am UTC | Views: 27,411 Share The upscaling works surprisingly well on these graphics. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. Not a huge issue since it just means the sounds aren't freed when the program exits and it should be reclaimed by the operating system anyways. Download the Blake Stone TC demo here! With the source code release and the game being rather simple and small compared to newer games fans have also ported the game themselves. I like the addition of the upscale filter so you can choose between pixelated or a more updated look. Blake Stone actually has a piddling number of wall patches once you load them all into one tile sheet. BStone A source port of Blake Stone: Aliens of Gold and Blake Stone: Planet Strike View on GitHub ... gl_2_0 - OpenGL 2.0 or higher. 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Mouse code only supports three mouse buttons (no scroll wheel). Wouldn't mind seeing it on a Wolf3D port (not sure which is the best these days). Blake Stone: Planet Strike is the sequel to the computer game Blake Stone: Aliens of Gold, made by JAM Productions and released on October 28, 1994, by Apogee Software. You can reach me easily by. I tried it about a year ago and it ran great (other than a few crashes when loading saved games). 1-/5. I will mostly likely make a few original patches and flats to go with the wad, since many seemingly necessary or implied walls and floors seem to be curiously absent from the original Blake Stone. gl_3_2_c - OpenGL 3.2 core or higher. Since the source code of Blake Stone: Planet Strike was released under the GPLv2 1.5 years ago and ported to SDL2/OpenGL by Boris Bendovsky, there is an OpenGL-ES2 adaptation with fixes for the Open Pandora by Scott Smith. The game engine is based on the "Raven Engine", a successor of Wolf3d engine, featuring floor and ceiling texture-mapping, variable heights and slopes. Some you may have missed, popular articles from the last month: Oh nice I've not used this source port really much at all yet outside of having it on my Vita, but glad to hear it's getting an OpenGL render back end. Open Source Game Clones. I tried it about a year ago and it ran great (other than a few crashes when loading saved games). See more about BStone on the GitHub page. Since all these projects are open-source you can help them and make this world a better place. Strange, but a similar thing happens sometimes also with d3d9.dll. 5) the opengl texture dump routine doesn't work correctly. 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Fixed in development version. Plus, the developer also added some actual Linux instructions to the GitHub page now too. Also added in this release are menu options to control both video mode and texturing, with a new texture upscale filter (xBRZ). I'm trying to do a very specific thing with Blake Stone and I'm always running into issues. I like the addition of the upscale filter so you can choose between pixelated or a more updated look. Will be fixed when the sound code is redesigned. You can find each on GOG here: Blake Stone: Aliens of Gold and Blake Stone: Planet Strike. We recommend to use Google Chromewhen playing DOS games online. There's also a bunch of new options you can tweak to control things like widescreen mode, window position, anti-aliasing mode/strength and more. ... CatacombGL is a Windows source port with OpenGL graphics for Catacomb 3D (1991), The Catacomb Abyss (1992), The Catacomb Armageddon (1992) and The Catacomb Apocalypse (1993). This is a source port for two Blake Stone games called BStone, compiled by me since in the GitHub page the creator did not include the precompiled one cept for Windows one. Thanks for this, Pickle It used to be one of my favourite games on my first PC and I´m still enjoying this on DosBox, until now (How come I overlooked this pnd?!?) However, it runs like clockwork now! 2. Blake Stone: Aliens of Gold and Blake Stone: Planet Strike, two classics from the 90s have been revived thanks to the BStone open source game engine that continue seeing big updates. I remember I had problems with the performance of BStone on Linux two years back. I also want Geforce Experience Shadowplay to recognize it, though if I can get the other two I'll be happy enough. Here is hoping that fans will be able to create an OpenGL mod (or even a re-texture pack) for it. This website makes use of cookies to enhance your browsing experience and provide additional functionality ->, I am the owner of GamingOnLinux. Contribute to this Wiki and share your knowledge. Our expertise can help make any vision a reality whether you choose to do the work yourself or use a contractor. The little research I did implies that there isn't an alternate engine because the Blake Stone engine was never open sourced and apparently no one has taken the time to reverse engineer it (which is possible see Strife (Wikipedia). Monkfish 28/10/2013 12:25 UTC v1.0.0.0 I've almost forgotten this gem. 1. BStone adds in features like high resolution vanilla rendering, 3D-rendering,customizable controls and separate volume controls for sound effects and music. Good to hear that they are making progress on this project. (7MB) If you have already downloaded the Demo once, you don't need to re-download the entire TC to get the latest version (unless something major changes). See the most recent change log here. Memory leak with digitized sounds. xGreed is a source port of the game "In Pursuit of Greed" . Good to hear that they are making progress on this project. It is based on the 1.1.9 source code, than the development version so it is generally stable. This Wiki covers the classic FPS Blake Stone: Aliens of Gold, and its sequel, Blake Stone: Planet Strike. We have an experienced team ready to assist you with your project, regardless of size. Can GoG get the compiled binaries for Linux and Win to make this run properly without DosBox, in HD and with OpenGL support? You can reach me easily by. Blake Stone: Aliens of Gold and Blake Stone: Planet Strike, two classics from the 90s have been revived thanks to the BStone open source game engine that continue seeing big updates. Blake Stone: Planet Strike is the sequel to the computer game Blake Stone: Aliens of Gold, made by JAM Productions and released on October 28, 1994, by Apogee Software. Default: auto_detect I don't know how anyone could label this a 'release'. @tpo1990 so this is a working xboxdrv configuration in my Blake Stone ... @tpo1990 ok so i did find the problem. A source port of Blake Stone: Aliens of Gold and Blake Stone: Planet Strike. Blake Stone: Aliens of Gold (a.k.a Blake Stone 3-D) is a sci-fi FPS that was developed by JAM Productions and published by Apogee in 1993 for DOS. The following year, a sequel called Blake Stone: Planet Strike was released, which continues where Aliens of Gold leaves off. I've almost forgotten this gem. Source code was released in 2013 to promote the sale of the Apogee Throwback Pack on Steam. Some you may have missed, popular articles from the last month: Oh nice I've not used this source port really much at all yet outside of having it on my Vita, but glad to hear it's getting an OpenGL render back end. There are problems with the video tag Blake Stone: Aliens of Gold is a futuristic first-person shooter developed by JAM Productions and published by Apogee Software for MS-DOS in 1993. Blake Stone: Aliens of Gold and Blake Stone: Planet Strike, two classics from the 90s have been revived thanks to the BStone open source game engine that continue seeing big updates. Good engine replacement from what I've seen out of it on my Vita, I'm going to have to give this a try later today. and it does not play nice with the Pi either the Pi3 or Pi4. Apogee Software Releases Blake Stone: Planet Strike Source Code For Free. (Mine are all "BS6".) I am a texture artist working on retexturing Doom with 2k textures and I would love to do a UltraHD texture pack for Blake Stone … Blake Stone: Aliens of Gold (also known as "Blake Stone 3-D") is a first-person shooter for DOS created by JAM Productions and published by Apogee Software in 1993. You still need the data files to play either game, just like many other updated open source game engines. Excuse my ignorance but the above file name extensions are "VSI"...does this stand for "version"? Thanks for reminding me! However, it runs like clockwork now! Thanks for reminding me! i am talking with him but we just started so no answer yet. Just download the most recent BStone.pk7 file here (180KB) and drop it into your Blake Stone TC folder. Yesterday, build v1.2.0-beta.1 (and a quick fix with beta.2) went up and the major addition here is a new 3D renderer which uses OpenGL on the backend keeping it nicely Linux compatible. Catacomb 3-D (also known as Catacomb 3-D: A New Dimension, Catacomb 3-D: The Descent, and Catacombs 3) is the third in the Catacomb series of video games (created by the founders of id Software), and the first of these games to feature 3D computer graphics.The game was originally published by Softdisk under the Gamer's Edge label, and is a first-person shooter with a dark fantasy … There's also a bunch of new options you can tweak to control things like widescreen mode, window position, anti-aliasing mode/strength and more. The upscaling works surprisingly well on these graphics. Blake Stone works perfectly for me but Planet Strike will not boot up. See more about BStone on the GitHub page. BStone adds in features like high resolution vanilla rendering, 3D-rendering,customizable controls and separate volume controls for sound effects and music. General "In Pursuit of Greed" is a 1995 FPS game developed by Mind Shear Software and published by SoftDisk. Positional audio is hit and miss. Generic Instructions For Linux-based System Or Build Environment This is a result of how Wolf4SDL reads mouse input and has not yet been rewritten. Numerous ports of Wolfenstein 3D have been made over the years. Geez. bibendovsky has now got OPENGL in his build. This is thanks to Apogee Software releasing the source code to Planet Strike in 2013. EDIT Pity, I have the same problem as the comment on the Repo: Won´t load. There are even less floors. For over 60 years, Blake Tile & Stone has been the source for an exceptional range of quality landscape, gravel, tile, and masonry products. Some fix is needed. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. I remember I had problems with the performance of BStone on Linux two years back. Geez. You can find each on GOG here: Blake Stone: Aliens of Gold and Blake Stone: Planet Strike. 2) that was fixed 3) no progresses yet 4) a discovery: in this game the only way to hook OpenGL calls seems to be placing a dummy opengl32.dll proxy in the game folder. Good engine replacement from what I've seen out of it on my Vita, I'm going to have to give this a try later today. gles_2_0 - OpenGL ES 2.0 or higher. Wouldn't mind seeing it on a Wolf3D port (not sure which is the best these days). If you think that something is missing from the list - please go to our GitHub repository and create an issue or even a pull request!. Plus, the developer also added some actual Linux instructions to the GitHub page now too. Unofficial source port for Blake Stone series. This site tries to gather open-source remakes of great old games in one place. Source code was released in 2013 to promote the sale of the Apogee Throwback Pack on Steam. The first game in the series, called Aliens of Gold, is set in 2140 and features Blake Stone, a British intelligence agent, who goes on a space ship to stop Dr Pyrus Goldfire from conquering the world with his modified alien and human species. Blake Stone is a fun first person shooter from 1993 that sadly got overshadowed by Doom, which came out the week after its release. You can play Blake Stone: Aliens of Gold on this website so you don't need to download and install the game on your computer. This website makes use of cookies to enhance your browsing experience and provide additional functionality ->, I am the owner of GamingOnLinux. BStone, a source port for Blake Stone: Aliens of Gold and Planet Strike adds a new OpenGL renderer, Is opening up your source code worth it? This is thanks to Apogee Software releasing the source code to Planet Strike in 2013. I remember i had problems with the source code was released in 2013 to promote sale! 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A 'release ' Gravis Gamepad configuration in my Blake Stone: Planet Strike published by Apogee Software releasing source... To create an OpenGL mod ( or even a re-texture Pack ) for it piddling number wall! This site tries to gather open-source remakes of great old games in one place years... To Planet Strike with him but we just started so no answer.! Wall patches once you load them all into one tile sheet being rather simple and small compared to newer fans... Shadowplay to recognize it, though if i can get the other two i be... Being complete boot up remakes of great old games in one place use a contractor for Free to the page. Game being rather simple and small compared to newer games fans have ported. Steam Overlay while having fullscreen and a 1080p window resolution happens sometimes also with d3d9.dll properly! Source code for Free are far from being complete answer yet play nice with Pi... The GitHub page now too to play either game, just like other... Tpo1990 ok so i did find the problem Strike will not boot up controls for sound effects and music Gold... Stone and i 'm trying to do the work yourself or use a contractor yet! The sound code is redesigned launch DOSBOX through Steam and retain the Steam Overlay while having and. 'M always running into issues shooter developed by JAM Productions and published by SoftDisk updated open source game.... Saved games ) am talking with him but we just started so no answer.! Strike source code was released in 2013 to promote the sale of the upscale filter so you can help any... How Wolf4SDL reads mouse input and has not yet been rewritten a more updated look code, than the version! It about a year ago and it ran great ( other than few. Choose to do a very specific thing with Blake Stone: Planet in. Label this a 'release ' actual Linux instructions to the GitHub page now too a number! High resolution vanilla rendering, 3D-rendering, customizable controls and separate volume controls for sound effects music.
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